1/7/2024 0 Comments Tvtropes caves of qud![]() ** "Leap, frog:" Have a frog teach you how to jump. This achievement only has 0.2% completion rate on Steam: by comparison, the achievement to kill a chrome pyramid (considered by many to be a ]) has a completion rate of 1.5%. For example, applying slime will add a pseudopod with a 100% disarm chance. Each "level up" provides a new pseudopod with an effect based on the chemical given. Sludges are formed from liquids interacting with primordial soup, primarily in the Rainbow Wood: 'mono'sludges are already incredibly dangerous (with their ability to disarm you), and to make a decasludge you have to provide nine other unique liquids to the sludge in question to make it become a decasludge. ** "Ten-Sludge Monte:" Kill a decasludge. * ThatOneAchievement: Two qualify: one for difficulty, another for sheer RNG value. * PopularWithFurries: You can make your own furry mutant quite easily thanks to various mutation options, so naturally this game has quite a few furry fans. Golgotha overall is already ThatOneLevel material, and the chute crabs are widely considered one of (if not THE) most dangerous of its hazards. ![]() * GoddamnedBats: Any group of enemies with the "swarmer" trait, but above all the chute crabs of Golgotha, which not only spawn in huge numbers, but (due to a possible bug) can be shunted en masse by the conveyor belts onto ''one tile'', allowing them to execute a OneHitKO on pretty much any character at this particular point in the game. The Golgotha sequence particularly stands out here, but it's also very possible to have monsters spawn out-of-depth (examples include finding Saad Amus clones or Giant Lava Crabs) in the Waterlogged Tunnel under Joppa. * DifficultySpike: Like many roguelikes before it, Qud isn't at all shy about suddenly introducing some new monster or hazard that can totally annihilate you right when you thought you were safe, or sending you to a new location that will bury you even though you plowed right through the last area without breaking a sweat. ** Most dangerous enemies can become this trope at historical sites, due to the enemy pool pulling from factions those sultans were associated with normally-rare enemies like twinning lampreys appearing en masse is not unheard of. Other enemy types of Goatfolks are respectable mid-game enemies, too. Meanwhile, Goatfolk shamans always have a random physical or mental mutation, so their attacks are quite ]. Worse yet, the sowers don't care if they hit their own people while blasting you, so the Goatfolk groups can easily kill you by just surrounding or distracting you while the sowers do their work. Goatfolk sowers often throw grenades that deal decent damage, and as explosives they ] and ]. ** Goatfolk enemies in the Jungle often spawn in groups, and they are quite deadly. ![]() ![]() As they can show up as early as ], Slugsnouts are among the top killers of low-level characters. ![]() ** Slugsnouts are infamous because they often show up in caves in early-game yet they have a painful ranged attack. * DemonicSpiders: While this game is filled with deadly enemies, there are notable ones. For example, Feral lah generates tons of explosive Tumbling pods that follow you and they can cause destructive chain reactions when they are destroyed, and fiery explosions of Aloe pyra can burn you alongside the enemy who stepped on it. ** The summoned plant creatures from your ] ability can become annoyance if you don't know what they will do. ** Recruiting ] is a good way to make your journey easier, but having companions with powerful ranged weapons or AreaOfEffect attack powers can lead to your demise because the game doesn't have FriendlyFireproof. ![]()
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